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	<title>Comments on: Title of my Blog Post</title>
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	<link>http://atozach.com/2010/02/08/title-of-my-blog-post/</link>
	<description>Zach Franzen&#039;s Art and Words</description>
	<lastBuildDate>Wed, 01 Sep 2010 16:04:11 -0700</lastBuildDate>
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		<title>By: Joshua Keefer</title>
		<link>http://atozach.com/2010/02/08/title-of-my-blog-post/comment-page-1/#comment-198</link>
		<dc:creator>Joshua Keefer</dc:creator>
		<pubDate>Wed, 10 Feb 2010 03:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://atozach.com/?p=694#comment-198</guid>
		<description>Good work as always! Great talking with you today, can&#039;t wait to pick up where we left off.</description>
		<content:encoded><![CDATA[<p>Good work as always! Great talking with you today, can&#8217;t wait to pick up where we left off.</p>
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		<title>By: admin</title>
		<link>http://atozach.com/2010/02/08/title-of-my-blog-post/comment-page-1/#comment-197</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 08 Feb 2010 20:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://atozach.com/?p=694#comment-197</guid>
		<description>You&#039;re right of course.  Story board drawings don&#039;t have to be super refined, but there&#039;s a paradox at work.  The most creative projects don&#039;t need to be super realized because you&#039;re generally working with visual people who &quot;get it&quot; without much detail.  Those are the jobs with cool stuff to draw.  The least creative projects have to be super realized because generally, you&#039;re working with non-creative non-visual people who don&#039;t have an opinion until it&#039;s close to final.  In other words, they&#039;re distracted by peripheral stuff.  This stuff tends to have a man in a tie wearing a hardhat with a blue print stuffed under his arm smiling and pointing at something.  It&#039;s boring to draw.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right of course.  Story board drawings don&#8217;t have to be super refined, but there&#8217;s a paradox at work.  The most creative projects don&#8217;t need to be super realized because you&#8217;re generally working with visual people who &#8220;get it&#8221; without much detail.  Those are the jobs with cool stuff to draw.  The least creative projects have to be super realized because generally, you&#8217;re working with non-creative non-visual people who don&#8217;t have an opinion until it&#8217;s close to final.  In other words, they&#8217;re distracted by peripheral stuff.  This stuff tends to have a man in a tie wearing a hardhat with a blue print stuffed under his arm smiling and pointing at something.  It&#8217;s boring to draw.</p>
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		<title>By: Will Kelly</title>
		<link>http://atozach.com/2010/02/08/title-of-my-blog-post/comment-page-1/#comment-196</link>
		<dc:creator>Will Kelly</dc:creator>
		<pubDate>Mon, 08 Feb 2010 20:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://atozach.com/?p=694#comment-196</guid>
		<description>Man those video gamers are hardcore! But aren&#039;t storyboards supposed to just show the mood, and the action and that&#039;s about it? I wouldn&#039;t worry about it Zach. And if you need any help fightin&#039; the Gaming Mafia shoot me an email.</description>
		<content:encoded><![CDATA[<p>Man those video gamers are hardcore! But aren&#8217;t storyboards supposed to just show the mood, and the action and that&#8217;s about it? I wouldn&#8217;t worry about it Zach. And if you need any help fightin&#8217; the Gaming Mafia shoot me an email.</p>
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